Tree Via - Educational Kit

Tree Via - Educational Kit

In Brief

A colorful Israeli trivia experience for the entire family! In this kit, the participants will discover fascinating facts about the natural world, animals, plant life and inventions from Israel – in an experiential, surprising and humorous way. The game allows for a shared dialogue, intergenerational learning and breezy and enjoyable teamwork.
 
Goal of the Kit:
  • To arouse curiosity towards the natural world in Israel.
  • To deepen familiarity with environmental and social values.
  • To cultivate cooperation between participants of various ages.
  • To encourage critical thinking and asking questions.
  • To strengthen the sense of Israeli identity and linking it to the values of KKL-JNF.

Tree Via Kit - Into

General info

The Target Audience:
For the entire family and groups.

Duration of the Activities:
About 20 minutes per round.

Location of the Activities:
Classroom/Activity Room/The Field
.
Required equipment:
Writing Implements, ingredients for making a salad – Israeli Couscous, Bamba, soup croutons, cherry tomatoes, oil, lemon, seasoning, additional vegetables, bowls, plates, knives, silverware.
 

Click here to download the full Tree Via Activity Kit

List of the activities in the kit:

Stage 1 – Opening: Explaining the Game

The participants receive a wooden board, tokens shaped like leaves, flowers and almonds, and origami figures. The guide presents the goals of the game: To fill up the tree with tasks, questions and information.
 
Aids from the Kit:
  • A wooden board
  • Tokens shaped like leaves
  • flowers and almonds
  • origami figures

Stage 2 – Core of the Activity: A Round of Questions and Tasks

Each participant in turn pulls a card: A question, task or information card.
  • If it is a task card – he must perform it and place a token of his choice on the tree.
  • If it is a question card – he must ask the next player, and if he answers correctly – places a token.
  • If it is an information card – the participant reads it to everyone and places a token.  Special cards (such as wind, worm and bee) create experiential twists.

Stage 3 – Conclusion (10 Minutes): Dare to Invent

When all the leaves, flowers and almonds are on the tree – the game is over. We can summarize the experiences together, share what they learned, and propose ideas for nature or environmental actions they would want to implement.